You can’t beat a bit of chaos. There’s nothing gamers enjoy more than an adrenaline rush. Certain genres provide this blood pumping fix better than others and one of the ones that does it best is the twin-stick genre. Generally, twin-stick and bullet-hell are a match made in heaven. The controls are simple, (usually,) meaning that all you need to concentrate on is not dying. Add a roguelike component to the game which will make not dying even more important and bob’s your uncle you have something like I, Dracula: Genesis, the title we’ll be discussing today.
I, Dracula: Genesis has come from the folk at Moregames to Steam Early Access and for those of you that like to make things hard on yourselves, it looks like a lot of fun and absolutely not for the faint of heart. If you don’t want to jump straight into buying the Early Access release there’s a free demo over on GameJolt.
This title is being classed as a hard as nails twin-stick shooter/roguelike fusion. I, Dracula: Genesis currently takes place across four procedurally generated worlds. You will take the role of one of five genetically modified hunters in a bid to take back the world you once knew and loved from the grips of marauding, monsters, demons, aliens, and psychotic robots. The final release of the game will give you a pool of ten hunters to choose from each with their own unique play style.
In games like this, your build is more important than anything. There is no right or wrong way to win but you’ll need to figure out what works for you as you go. To help you perfect your killing style I, Dracula: Genesis is offering you a whopping 1200 customizable items, passives and skills. If you can’t find something to love in that lot you aren’t looking hard enough.
Even in Early Access, I, Dracula: Genesis is throwing a lot of replay value your way. You’ll have 120 different enemies to learn to overcome and currently 20 bosses to defeat. As this is a roguelike, every run will be different so don’t expect to face all of these assailants at once. Add the massive variety of weapons, consumables, and passives you’ll be presented with and every game should be just that bit different for you.
I, Dracula: Genesis is set for a Summer 2021 full release. On top of everything, I’ve already mentioned they’re looking to add new worlds to save as well as hundreds of new items to bolster the game’s already massive inventory. You’ll also be getting some nostalgic mini-games thrown into the mix for even more variety.
I know I’m speaking as a huge lover of the genre but I, Dracula: Genesis sounds absolutely brilliant. Some of my favorite games of the past few years, (Enter the Gungeon and Dead Cells included,) have been rogue-likes. I will certainly be keeping a close eye on this one to see how everything pans out toward launch.